Divexa

Divexa are sturdy creatures that have hard, horned masks that cover the top their heads to the bottom of their upper jaws. They have sharp, shark-like teeth that help them rip through meat and even bone. Their culture revolves around tribes and they're typically nomadic, travelling through their own, large territories. Their size ranges from 6 feet at the shoulders for fem-males and females and 7 feet at the shoulders for males. They live in large tribes that are led by an alpha male. Due to their temperaments, they make fantastic warriors.

Darkvision
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature.

Darkvision is black and white only (colours cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.

The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision.

Hooves
Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your strength modifier, instead of bludgeoning damage normal for an unarmed strike.

Savage Attack
When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.